2 Years 6 Months Regular Classroom Programs
A unique program training students for three most in-demand industries of Animation, VFX and Gaming
JOB PROFILES
- Graphic Designer
- Story Board Artist
- Pre-production Artist
- 3d Modeler
- Lighting-Texturing Artist
- 3d Animator
- Motion Graphics Designer
- Gaming Artist
- Level Designer
- Environment Artist
CURRICULUM
Term 1
- Pre-production Design & Visualization
- Magic with Images
- Concepts of Design and Composition
- Light, Colour and Perspective
- Concepts of Cinematography & Photography
- Application of 2D Animation Principles
- Anatomy - Clay Modeling and Animation
- Character Sketching
- Digital Sound Track
- Editing Digital Video
- Storytelling and Script Writing
- Storyboarding and Animatics
- Pre-production Design Portfolio
Term 2
- 3D Animation
- Introduction of Metaverse
- 3D Basics - Modeling to Animation
- Modeling 3D Objects with Maya
- Character Sculpting with ZBrush
- Texturing 3D Objects with Maya
- Lighting and Rendering 3D Objects with Maya
- Rigging 3D Objects with Maya
- Character Animation with Maya
- Paint FX and Dynamics using Maya
- VFX in Maya - XGen and Fluid Simulation
- Photogrammetry and 3D Printing
- Creating Motion Graphics
- 3D Animation Portfolio
Term 3
- Game Development in Unreal Engine
- Introduction to Unreal Engine
- Level Editor
- Actors
- Blueprints
- Players and Input
- Collisions
- User Interfaces
- Working with Audio
- Packaging & Exporting Demo Game
- 3D Portfolio